Ray Optics and Optical Instruments
Refraction and total internal reflection
Apply Snell's law and total internal reflection.
Light bends when it passes from one medium into another, because its speed changes. The refractive index n = c/v tells you how much the medium slows light.
Snell's law: n₁ sin i = n₂ sin r. Going into a denser medium (larger n), the ray bends towards the normal; into a rarer one, away from it.
Apparent depth: a coin under water looks raised. Apparent depth = real depth / n. In water (n = 1.33), a coin 4 m down looks only about 3 m deep.
A glass slab of thickness t makes an object behind it look nearer by t(1 – 1/n).
Total internal reflection: when light goes from a denser to a rarer medium, the refracted ray bends away from the normal. As i grows, r reaches 90°. That value of i is the critical angle i_c:
sin i_c = n₂ / n₁, or 1/n for a medium into air.
Beyond i_c, no light escapes: all of it reflects back, with no loss. Two conditions are needed: denser to rarer, and i greater than i_c.
Examples: glass (n = 1.5) has i_c ≈ 42°. Diamond (n = 2.42) has i_c ≈ 24°, so light entering it is trapped and reflected many times: that is why diamonds sparkle.
Uses:
- Optical fibres: light bounces along a thin glass core by repeated total internal reflection, even round bends. Used for internet cables and for endoscopes to see inside the body.
- Mirages: on a hot road, air near the ground is rarer, and light from the sky is totally reflected upwards, looking like water.
- Prisms turned at 45° act as perfect mirrors in binoculars.
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